
Deception
- Unity
- Programmer & Designer
- Solo Project
A horror experience focused on atmosphere, observance and player deception.
Explore projectCreating gameplay systems, multiplayer experiences and interactive worlds with Unity.

A horror experience focused on atmosphere, observance and player deception.
Explore projectTwo local multiplayer games developed as my diploma thesis.
View projectFrom engine and code to gameplay systems, multiplayer and design — plus the content tools used along the way.
I am a software engineering graduate from HTL Grieskirchen with a strong passion for game development.
I have experience with Unity, C#, Blender, Git and multiplayer development.
My goal is to contribute to professional game projects as a gameplay programmer or game designer.
Interested in working together?
Let's talk.